UnrestOUT NOW
The district has been burning for three days. Point the gun, don't pull the trigger: get out of a city in riot with your conscience intact. The puzzles shift with every playthrough.
Games for the brain, made from the heart.
Free to play straight away, with nothing to download, no account and nothing collected.
The district has been burning for three days. Point the gun, don't pull the trigger: get out of a city in riot with your conscience intact. The puzzles shift with every playthrough.
Fly a little starship by talking to it, and look after the cat. IRIS understands about 1,500 ways of saying things, built with corpus methods from real phrasings.
Command six battalions across Rome, the Middle Ages and the 1860s. Cavalry charges, cannon fire and pikes on a field that remembers every shot. Good old-fashioned mayhem.
Fast, chaotic games to jump into with friends. No blood or gore, so they suit all ages.
Breach the safe house or hold it, while the infected come for both teams.
Neon anti-gravity tracks, exosuits and bullet-hell pickups. Get knocked out and you're out of the race.
An 80s vision of the year 2100: five tanks, four planets, and the last tank standing wins.
One price, the whole game. No ads, no microtransactions, and nothing designed to keep anyone hooked.
Answer maths and word puzzles to raise archers, catapults and ballistas, and hold the walls as the invaders keep coming.
Look after a pet you design yourself. Food and care are always free. Optional 30-second lessons earn hats, toys and fur dye. No notifications, no guilt, no data.
I'm Dr Oli Delgaram-Nejad, a corpus linguist turned indie game developer. NeuroKind Games is where I make the games I'd want my own family to play: ones that respect your time, your money and your attention.
Every game here is complete for whatever you pay, which is often nothing. There are no adverts, no loot boxes and no tracking. Some, like IRIS and Biscuits, put my research background to work: her understanding of speech is built from a corpus of the ways real people talk.
I design and direct every game; the building is done with Claude, Anthropic's AI. Claude writes the code, models, music and sound to my briefs, and we iterate together through playtests. Every asset is made for its game; the only outside pieces are open-source tools such as the three.js engine, credited in each game.
I share every game as it's made on my YouTube channel, Dr. Oli's Game Dev.
Before the games came the writing.
A memoir.
Two books drawn from my linguistics videos on YouTube.
A colouring-book series.
Long-form videos on language, mind and meaning.